The second edition of the international festival dedicated to immersive technology in Science and Art
Welcome to explore scientific knowledge and creativity in immersive ways!
This is the 2nd edition of the first international festival dedicated to immersive technologies in science and art.
VR_Sci Fest is the only one non-profitable festival in Europe that is free and open to the public. Our supporters contribute to the festival in order to create an educational and cultural value that manifests openness and wide accessibility of new technologies.
We think immersive technologies present an advanced visualization for understandings of the incredible things we know and discover what is waiting to be known.
The theme of the festival this year is Virtual City, the place and space of our daily life, where knowledge and ambitions collide, where physical meets the virtual, where tech and science immerse to bring us ideas and solutions to some of the most pressing challenges of humanity in areas of architecture, transport, industry 4.0, health, media, and arts.
The city is our commonplace in which we live and make things happen. The virtual city is our new world in which we also thrive coexisting in realities we have imagined. A world as it could be.
During VR_Sci Fest we will organize VR_Sci Hackathon. Virtual City Hacking will be the main playground for students, start-ups, and tech enthusiasts to create concepts and apply VR / AR and MR into future city landscape. Each hacking Lab will have experts from the industry and academia.
At VR Sci Labs we are introducing a lab mentality through which we immerse and interact with scientists, industry experts, students, and citizens to explore, discuss, and tinker with technology. During 5-hours Ideation Workshop we will experiment and create R&D case(-s) for VR/AR application for each of the Sci Labs.
The lab will be a fully interactive day where researchers, R&D experts, and students will explore VR/AR application and use cases in the building environment. The Lab will be organized in collaboration with the researchers from KTH Live-in-Lab where Virtual Room Lab is an ongoing prototyping project right now. Which services will we become virtual or augmented? How can we plan or re-design spaces virtually? How can we expand spaces we live and work with the use of VR/AR? All this question we will discuss and develop to the solution during the interactive Workshop.
The lab will be a full interactive day where researchers, R&D experts, and students will explore VR/AR application and use cases in transport and mobility. The lab will immerse participants in the research and development of VR/AR technologies and their application in the mobility industry. The main focus of the lab is exploring sustainable mobility systems and services in the lenses of VR/AR. How immersive tech could be used to facilitate mobility planning and design, sustainability, and understanding people needs and behavior?
The lab will be an interactive day full of inspiration and collaboration where researchers, R&D experts, students, clinicians, entrepreneurs and more, will build the future of VR/AR in health care and psychology. Guided by a clinician, a medical researcher and a co-founder of an innovative VR psychology company, the participants will be immersed in the world of VR/AR technology and its uses in the healthcare sector. The focus of the lab is to collaboratively identify challenges and build comprehensive cases that will drive research and development of VR/AR both for short term and long term solutions.
Media industry is being constantly disrupted by digital revolution that altered user consumption behaviors and content distribution channels. Successfully adopting 360-degree videos, media companies are on the verge of another technological wave that can revolutionize content consumption and interaction with users. Together with MTG Tech, experts, students, and researchers, we will focus on the ways to adopt VR tools by media industry. We’ll address the “chicken or the egg” dilemma when it comes to interdependence between content, hardware, and software, future scenarios for content interaction, and reflect on how industry players and viewers could benefit from VR evolution.
Information and communication technologies (ICT) have never been this important for enterprises. In addition to the infinite areas of scientific studies and techniques used in the handling of telecommunications; intelligent systems; data handling, processing, storage, and transmission; network-based solutions; the concepts, methods, techniques, technologies, and applications related with ICT are evolving constantly in an increasing rate of technological change.
As part of VR Sci fest, ICT Lab aims to enable an environment for students, engaged citizens, practitioners, experts and researchers to brainstorm about the ways to adopt immersive technology and extended reality (XR) tools in ICT domain.
During this lab, we will not only identify the challenges ICT are facing but also build future cases to bring out the opportunities that lie ahead.
Stockholm has not only adopted a Strategy to become a Smart and Connected City, but it is also -indeed together with the country- set to be fossil free by 2040. The two initiatives combine to further strengthen the City's and Nation's profiles as leaders in the transition to sustainable cities and regions - but how can novel technology and sustainability strategies be combined? The VR Sci Sustainability Lab will be an leading opportunity to explore how VR technology can be used as tool to provide new dimensions to the meeting of sustainability science, planning, and design. The Lab will gather leading tech companies, researchers, planners, and engaged citizens. Focus will primarily be on the city of Stockholm, with the inclusion of the connection to the rural hinterland. Experiences from working with VR in urbanizing areas in the Global South can be presented. The goal is to draw up a strategy for VR Sci Sustainability Lab, connected to ongoing and expected science and development projects using VR (AR is also welcome!). We warmly invite you to join.
VR_Talks will bring together some of the masterminds of immersive technologies to come to Stockholm and share their ideas and projects in which science and creativity are intertwined, immersing us into new experiences, new thoughts, and new openings.
Björn Thuresson is the manager of the Visualisation Studio VIC at KTH. The studio is a resource for teaching, research and business liaisons in advanced graphics, interaction and visualization.
Björn has a background in Cinema Studies, Journalism and Communication Studies and professional experience in the production of film and educational multimedia. He has acted as researcher and coordinator in several national and international projects. The current focus is to make the most efficient and strategically and practically sound use of the studio.
An interaction designer and experience prototyper currently ideating her future at MIT Media Lab, Fluid Interfaces Group. Before joining Media Lab, she studied in Umeå Institute of Design and worked as an interaction design researcher at Think Tank Team in Samsung Research America, Designit Copenhagen and Baidu Institute of Deep Learning. Now Yedan is working with BMW Group Company.
She has been exploring how to augment object, environment and the human body with intelligent to reshape how people can engage, understand, learn and create. She has a great passion in adding the sense of poetry and playfulness to technology through novel integrations of the physical and digital interaction.
Gabo Arora is a Creative Director and Senior Advisor at the United Nations, Founder and President of Lightshed, a VR and social impact start-up, and an award-winning filmmaker represented by Within/Vrse works. His work focuses on new technologies that promote social causes and make decision-making processes more inclusive. Among these projects is a viral video campaign for the recent climate change summit in Paris, and various collaborations with internet influencers to promote accountability on global humanitarian aid assistance.
Michael is CEO, Co-Founder of Virtualitics, an Immersive Platform™ and the first collaborative data exploration platform that merges Artificial Intelligence, Big Data and Mixed Reality. Virtualitics is a spinoff from the California Institute of Technology (Caltech). He also managed a team of 25 people, mostly mathematicians, data scientists and computer scientists, with staff in New York, London and India. Designed the group's data science and risk management systems. Michael was also a researcher in nanotechnology at Caltech.
Michael is interested in science education, especially for early childhood, as a way to reduce inequality. He is a member of the Board of Caltech’s Computer Science Department (IST division) among others. At VR_Sci Fest, he will be talking about the future of data analytics and its coupling with immersive environments.
Judith is a visionary customer advocate, a data-driven experimentalist, and an optimistic realist. Her passion is personalization/reverse engineering complex systems with a strong hypothesis-driven approach using sophisticated techniques, such as artificial intelligence and mixed reality. To build up the necessary skills, she worked in finance/trading for Capital Fund Management and Société Générale, and acquired MSc in Cognitive Science/Artificial Intelligence from École Normale Supérieure.
Diaz B is the European Director of the WorldBuilding Institute. In 2008 became part of the WBI, and together with Alex McDowell director of the World Building Institute, has curated 6 editions of the Worldbuilding Studio, a joint effort between WBI and the Berlinale Talents. He has been also curator and speaker at FMX, one of the most important, design and innovation conference in Europe as well as in other events in Europe, Bogota and the U.S.
While developing his projects he is actively engage in the WBI continuous research to develop new world building creation and production processes and narrative tools, in collaboration with some of the most disruptive minds in narrative media.
She currently works as a producer/director of VR experiences for the Guardian. Her recent VR work includes ‘Limbo’ - a virtual experience of seeking asylum, and ‘The Party’, a 360 film seen through the eyes of an autistic teenager.
Previously, she worked for BBC London and independent TV production companies in both news and documentaries.
As a special projects producer for the Guardian, she oversaw visually rich multimedia interactives and co-produced a geo-located audio app about Kings Cross.
Worldbuilding is an experimental, collaborative and interdisciplinary practice that integrates imagination and emergent technologies, creating new narratives in physical and virtual realities.
Through one day workshop, we will introduce the audience to the main concepts of World Building a narrative practice where art and science, design and engineering are inseparable. At their intersection lies the new creative laboratory for the future of narrative.
World building designates an inclusive, deeply collaborative and iterative process that combines rigorous research with the evocative narrative. It’s a narrative practice in which the deep understanding of a world precedes the telling of a story. The richly detailed world becomes a container for narrative, producing stories that emerge logically and organically from its well-designed core.
The Street Corner: Future Cities
During our workshop, we will take a Scandinavian street corner as our laboratory to investigate the Future of Cities. Our objective is to understand the present ideas that drive our choices, and how those choices shape the future. We are set to investigate how the conditions in the present will manifest in the next decades. We will consider the current political climate, migratory populations, environmental conditions and lifestyle to address themes as climate change, war, new agriculture, wellness, autonomous vehicles, biology, tourism, media industries, education, and sustainability.
We will world build the future projection of our present through our innovative art-science practice to develop new narratives that can seed a different future we could see emerging and developing in the Street Corners of Future Cities.
Special edition of VR Sci Fest at Tekniska Museet.